No, it wasn't before. Meaning, no, I didn't "hear" [understand] you.
Thanx for persisting tho.
That's an interesting point. I'm having trouble with it, but it certainly shifts the "semantics" I apply to the acronym HDR. I guess it's that
this is starting w/a source already having a smaller dynamic range then is usually used in HDR... I think this technique really is " variable compression" actually, isn't it... ? I believe in HDR you can better achieve my last result, w/o the side effect of the edge haloing that comes with using extensive Fill-light & Recovery.
I very much think of this technique in a way that's analogous to audio compressors and limiters w/a soft transition envelope applied to music.
- The audio limiter analogy -- where extremely loud sounds are softened & flattened -- is compared to pushing the recovery slider towards 100. Where what's 'loud' (bright) is made 'softer' (darker), letting you "hear" ("see
through") the bright areas better.
- The audio compressor analogy -- soft sounds are made louder, and loud sounds softer -- squishing more information into the 'center' of the dynamic range -- I compare to the fill-light going to 100, letting you "hear into" ("see
into") the dark areas better.
Then by re-increasing contrast, altering bright & darks and the contrast curve, you essentially darken the squished information just below center, and lighten the squished information just above center; but the far extremes are still shifted towards the better visible center than before in the unaltered original.
In both analogous ways... in the music domain making it sound more colorful ; in the photography domain making it look more colorful. ...in both instances tho with looking/sounding "sweeter", it also looks/sounds "less natural".