Originally posted by mee I have heard very similar notions on music production forums. It isn't the tools it's the artist (that matters). After years and years of making due with freeware and low cost products, and being frustrated with the outcome, I discovered this type of thinking to be... nonsense. Once I got into commercial products, my art improved several times over easily. Because the commercial products were designed with features that aided commercial production. Sure, if you don't know how to use the gear, it doesn't matter what you use... ones output will likely still be poor (relatively speaking).
I used to tell people. only half tongue in cheek , that whenever there was an ongoing argument that couldn't be resolved, it meant that both sides were wrong (
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Here, I think that te analogy with music sheds some light on the situation - an observation originally made by Ansel Adams, though in another context. As you probably know, he likened the negative to the score and the print to the performance.
It occurs to me that part of this argument has to do with the photographer ( only serious ones in the days of film, and not all of the - now pretty much all RAW shooters and some jpeg shooters) being both composer and performer. Better equipment can have a big impact on the performance (both at the time of capture and at the post processing stage) but less impact on the visualisation of the image.
I don't think that the great photographers of the pre-auto-everything era were greatly hampered by their equipment, and the results don't show it if they felt they were. It might even have been an advantage to do more of the decision making yourself. The only areas where equipment have made a radical difference, to my mind, are areas such as sport and wildlife, where the human eye and hand are sometimes just not quick enough or the film too grainy or whatever - there really aren't many good wildlife pictures (by modern standards) pre-1980s - but there are plenty of great portraits, fashion shots, landscapes, reportage etc going way back, and I'm not convinced that a great many of them would have been any better with modern equipment. Many might have been considerably worse, as, for instance, you are tempted to leave the 'decisive moment' to your favourite of a 12 fps burst.