Originally posted by stormcloud talking about new technologies - anyone here care to speculate on the new silicon/gold lens technology (
Harvard makes distortion-free lens from gold and silicon, aims for the perfect image (or signal) -- Engadget) that apparently makes glass lenses obsolete - no distortions - super thin - hear one site saying that you will get the same level of performance from a smart phone sized camera as a typical dslr today - i find this hard to believe -
surely you will still need the large sensor for dof effects? thats ignouring the dynamic range and high iso benefits of large sensors
The news is not very factual anymore, has anyone noticed
One hears about these wonderful discoveries (remember "cold fusion") and then it just dies and one doesn't hear anymore about it for years, if ever. It used to be a major scandal if a news organization announced something and it was wrong, now news organizations are more like propaganda channels. If yesterday's news was wrong, they just go onto the next subject.
Anyway, i highlighted stormcloud's mention of the dof as being one of the big gains of going to FF. Thats not the first i've seen DOF mentioned as an important advantage of FF and DSLRs in general.
I just wonder if dof control is that important in a camera anymore. Perhaps DOF is like many filters in the film days, they are just not important anymore because, (except for polarizers and ND) these effects can be duplicated by software after the picture is taken.
I finally, recently, took the expensive dive into Photoshop CS6, and their Blur Gallery makes me wonder if in-camera blurring has finally been made somewhat obsolete: Here's an example from Adobe TV:
Blur gallery | Learn Photoshop CS6 | Adobe TV
Between the "Iris blur", the "Tilt-lens Blur" and the Bokeh blur, software blur has come a long way. I'll concede upfront, that I don't think software blurring can replicate everything compared to optical blurring, but its way more convenient and probably can fool most folks that aren't in the profession.
I went back and checked on my Elements 9 software, and this jump in blurring capability is not in there, which makes me think CS6 is the first to have this depth of control. Sure, Elements 9 has blurring capabilities, but it doesn't touch CS6 capabilities in this area - see the link. I'm not as knowledgeable as many on this forum, but dang, this software feature looks nice.