Originally posted by Rondec In addition, I think that software blurring of images to simulate wide aperture lenses, has quite a ways to go before it looks like the bokeh of an FA 77. Transition areas often just don't look right even if most things are ok in such an image.
I may be proven wrong, but I doubt anyone will ever code a "perfect" emulation of an FA77 (or any other individual lens, for that matter) so that it provides exactly the same optical nuances, at every aperture, in every application and every type of shot. Which, to some extent, goes back to a point I made earlier... What these emulations will give us is one or more generic interpretations of how a lens might have rendered in a particular scenario. So the physical lens no longer matters, other than to give us a reasonably clear and aberration-free starting point for processing by code. It's the difference between a specific cut of premium steak and a slice of processed deli beef. Sure, there's a similarity, but it ain't the same thing - it's not even close. Merely a vague approximation.
Maybe that's a silly example, so I'll offer another... Any guitarists here might be aware of amplifier and speaker simulations provided by some signal processing units and software tools. They can be really useful, and in some cases they give half-decent approximations of the indicated setups. But I've yet to hear a simulation of a Fender or Marshall valve amp, speaker cab and recording mic combination that is anything other than a vague approximation. There's a subset of people for whom that doesn't matter, and they'll be quite happy with those emulations. They'll even believe they've saved themselves the trouble and cost of sourcing the real thing. But those who really
care will
want the real thing - because the real thing sounds different, even if you can't quite put your finger on precisely why.
Originally posted by Rondec I'm not a pixel peeper, but some smart phone images hurt my eyes, even at web sizes, because the quality just isn't there -- even with whatever filters the phone companies throw on top of them.
Adding to this...
Phone camera images are processed with heavy noise reduction, equally heavy sharpening, excessive local contrast and all manner of other tricks to make them look good to the casual observer when viewed on a phone, tablet or small laptop screen. In my view, they're designed for immediate visual impact in the first few seconds of viewing... but they don't stand up to close scrutiny at larger reproduction sizes. Look at a 12MP camera phone photo at 50% reproduction on a computer screen, and all manner of horrors are visible. That doesn't mean they're bad photos; it doesn't mean they're not useful. But they're not the same - and don't serve the same purpose - as photos captured with a larger sensor ILC...