Originally posted by heckflosse RT supports `classic` PS but not `dynamic` PS from K1-II atm. Thanks for the `gold standard` btw
---------- Post added 06-22-18 at 12:44 PM ----------
Maybe worth a note that current RT dev version has a new demsaic method (AMaZE+VNG4) where detailed areas are used from AMaZE demosaic and flat areas are used from VNG4 demosaic.
How is this related to pixel shift?
Well, areas with motion can be flat or detailed. In current RT dev you can select the new AMaZE+VNG4 demosaic method for areas with motion for pixel shift.
Doh!
Missed the word "dynamic" in @Rondec's question... Still don't quite understand it, though, unless it's that no current application can generate a 16 (48?) -bit TIFF from a Dynamic Pixel Shift file.
"Gold standard" - I call it as the reviewers see it - most of the comparisons and posts I've seen have been pretty compelling
Haven't really explored the possibilities of the various demosaicing methods so far - there's just so much to learn about PP. Those are just two of the non-PS options - any particular reason to limit the motion areas to just those two? Sounds like there are three classes of area now, no motion + flat motion + detailed motion; if one chooses PS demosaic then it's done by PS+VNG4+AMaZE, but would it make sense to allow the latter two to be chosen freely? Or not? I should probably do some reading about this.
Cheers
Jonathan