Originally posted by Clarkey Well, I'll certainly be looking forward to applying the results if you publish the workflow. Most intrigued.
Hi, thanks for the encouragement.
I was working on a K20D advanced NR method until I received K-7 files. At which point I decided it would be better to center the tutorial around the K-7 since it's a tougher subject as well as the current flagship camera.
However, if you'd like to try your hand at this yourself while I finish, then here is a quick and dirty summary of the process
It all starts with what I would call the image grain phase. Which is to achieve the highest pixel fidelity as possible while eliminating as much noise as possible in the process.
This is the most crucial step of all as it sets the stage for the entire workflow and every detail counts... positive or negative!
1. ACR: Everything 0 except for the color noise reduction controller(Color Detail 0 also)
2. CS5: Name and duplicate layer(always leave a copy behind).
3. Dfine: Apply debanding(as needed, if not skip this step), use blue channel to help identify and correct. Only use what's needed, debanding is quite abrasive.
4. CS5: Name and duplicate layer(for reference).
5. TDN: Start(create flat preset 0,0,0,), identify noise types in image and adjust sliders accordingly. If you are dealing with aggressive noise patterns(color blotching etc), then target those areas specifically and create layers(properly named) from which to mask with when you are done. The biggest mistake users make with NR is in with global noise reduction.
And there you have it... this is pretty much how it goes down in a nutshell. The big trick of course is in identifying noise types and using the proper NR methods to address them.
To which I'd add, that the Topaz Denoise manual can be pretty helpful, as it explains the various functions of the program as well as the noise types associated with it.
Of course there is much to talk about within the scope of noise types and where to draw the lines within each stage of the NR workflow. And this is something that I cover in depth throughout the sections of my tutorial.
JohnB