Originally posted by stormtech So my question is what individual image naming scheme to use. I'm still not seeing the reason for needing this
You really don't need to have a unique name for each individual image. One scenario where unique names could be useful is to avoid files having the same name. Don't know if this has happened to you (yet), but when you roll over the camera's odometer, the image numbers by default repeat themselves. Personally, that's not an issue because I preserve the uniqueness of an image file by initially uploading it from the memory card to a folder with the date of capture. In addition, within LR I assign the image to a collection and sometimes tag it with key words. The image's metadata is enough to keep LR from being confused anyway.
Your schema could work for you for a while. The problem with relying upon only folder-based organizing systems (within LR or just using Explorer or the Finder) is that the only way to accommodate an image that meets multiple search criteria is to duplicate the image and swallow hard drive space. Image change management also suffers greatly.
For example, say you went to the beach in 2012 with your family on vacation and photographed some cool red birds. What folder would you stick the image into? "Beach", "Vacation 2012", "Family", "Birds", or "Birds 2012" or "Red"? If you solely rely upon folders for organization, you'd have to replicate that 20MB file five times to fit those possibilities. Now LR only allows you to file one image per one folder, so you are quite limited in having the tool meet one's not unreasonable ways of thinking about images and their associations.
If you either use collections or apply key words that match the ones in quote above, then you are allowing yourself more possibilities at finding that image without having to create a unique name for each at import. A single image can be shared among multiple collections without using any additional storage memory as they are merely pointers to the original image in the folder. In fact, Lightroom is really an integration of coordinated pointers at many levels.
Get your hands dirty, it's almost impossible to screw things up in LR at this point for you.
M