Originally posted by Syb Destructive? That is now how I see the GIMP.
I mean this term in the sense it is used with respect to editing programs: a destructive editor alters the actual pixel data, a non-destructive one does not. As long as you use layers, the GIMP is non-destructive, but if you simply go in to an image and, say, raise the exposure level, then save the image, the original RGB data is altered. That makes it destructive. Only if you take the time to set up a layer and make your changes there is it non-destructive. As far as I know, there is no way to edit JPEG non-destructively in the GIMP - it has to be a format tha supports layers, and you have to do your editing using a layer to make it non-destructive. With LR, everything is non-destructive, always.
As for how cumbersome it is, can you, say, select 40 images, increase the exposure 1/2 EV, hit Done, and have all 40 images automatically processed with that increased exposure while leaving any other settings you may have made alone? And never have to convert the file to another format? That entire operation is as simple as I just described and takes about 5 seconds with the kind of program I am talking about. It's just a different way of working that's about as different from a program like the GIMP as a windows-oriented graphical user interface is from the command line OS interfaces of the 1970's.
Quote: However, when I change pictures, I will always depart from the RAW image, mod it in Pentax Photolab, and then do some more editing in the GIMP. This allows me to keep the DNG file unchanged, and always go back to what came out of the camera.
Right, but in order to do this, you have to first save out of Photolab as a JPEG or TIFF - thus "locking in" your Photolab settings and requiring you to start all over to revist them. You end up with two copies of your image - the original DNG and the processed TIFF. With a program like LR, TIFF are not needed at any stage.
Quote: Isn't lightroom remembering your changes, and linking them to an image. If that image is deleted or replaced (or its folder), the pointer feature may encounter broken link errors or won't it?
I suppose it's possible if you go out of your way to mess it up, but under normal circumstances, that just wouldn't happen.