Originally posted by MadMathMind Are you using high burst mode? I was able to get great shots at 1/400 or 1/500 at a hockey game; I'm pretty sure hockey players skate a lot faster than soccer players run.
Yes, I use high burst mode. I use TAv. The shutter speed could be faster than 1/1000s but since I use a fairly small aperture to get enough DOF to handle multiple participants and the ball, and I don't want to push the ISO too high, the shutter speed becomes a bit of a compromise.
At the shutter speed you mention using, I suspect the puck, once hit, will not be that sharp and I think the tip of the stick in a hit, particularly side on, will be blurred? I've not found 1/500s or slower suitable for soccer. While I can pan-follow the player, the movement of the leg when kicking, and the kicked ball itself, in side-on shots, is blurred.
Panning itself also become problematic in some common scenarios. Say you are shooting a sequence at 250mm FL, starting with a corner kick, following the ball in the air and what happens when the kicked ball arrives in front of the goal area:
1. Horiz. panning to follow the kicker as they run up to kick the ball.
2. Both horiz. + vert. panning as you follow the ball as it leaves the foot, travels in an arc and starts to descend.
3. Upward movement, sometimes on a angle, as one or more players attempt to head the descending ball into or away from the goal. Since they usually have desperate expressions on their faces, and sometimes expressions of pain as their heads or bodies collide, getting clear shots of them is rewarding.
4. Differently directed movement from the rest of the players in front of the goal who are not directly involved in heading, but who are trying to jostle each other or move to different locations to support further actions if the ball says close to the goal area after the initial contact. Often it's worthwhile including these players as well as the direct responders, in the shot.
I fast-pan trying to follow first the kicker, then the ball. But even at 1/1000s, and more so at 1/800s, I have to apply blur-correction using FocusMagic, multiple layers (2-3) and masking to the just-kicked ball, and often both the leaping inceptor and the rest of the different players (different directions and amounts of blur) since my panning doesn't suit them. The needed blur correction can be 6-10px at 1/1000s, depending on the relative difference in speed between the panning and an object. So even if I was to shot at 1/2000s, the blur would still be 3-5px. Since these shots are usually hard-cropped, the uncorrected blur is visible.
I'm trying to document the action if it's dramatic so, out of the burst, I may end up keeping 3 or more of the shots:
1-2 shots from the close to the ball run-up/contact with the ball/just after being kicked.
1 shot mid-air, including the players watching the ball from the goal area.
1 descent/leap-up
1 result of the leap-up
More if the ball stays close to the goal.
Dan.