Originally posted by promacjoe Okay, start with this. Do your own study of light and shadow. select a room with a central point of light such as a lamp. Hold the palm of your hand flat , square with the light so that the light Is hitting it evenly all the way across your hand. Now rotate your hand until you start seeing shadows, note the difference in texture and depth. Keep rotating your hand, and make a note how the light hits your hand. You can do the same thing using a hand mirror and looking at your own face. Study how the light effects the depth of field of your face. If you have a willing subject, you can take pictures at different angles to the light. Make notes of what you did to get that affect, and see what works best for you. This is the trial and error that you have to go through.
It sounds like you have a whole lot to contribute to the experimentation here...lighting, and use of shadows, I definitely need to learn a whole lot more about those...and how to create that kind of lighting. What kind of tools to use, what kind of lights, flash or something different? Studio lights? Who knows.
But I don't know if that's 'all' it is or if there is anything else. Could perspective have something to do with it? The plane of the background vs the subject? Should I have a subject (considering it's a person) lean slightly into the camera? Does camera angle have anything to do with it? What about focal length? With a short lens things in the distance look tiny...I guess it's just that diminishing view thing...How far from your background does the subject need to be? Which apertures are best? I mean do you want their nose in focus and nothing else, or back to the ears, or just beyond? When you get the soup right it's right.
I am sure all this has something to do with it...so I still think we as a group need to experiment a little and log down notes and see what we can come up with. Collective trial and error.
---------- Post added 11-15-14 at 08:39 AM ----------
Originally posted by maxfield_photo There was an interesting paper written by Hirakawa Jun on the design philosophy of the FA limiteds. I'm talking about the optical design, though keeping the lenses small was also part of the philosophy. Perhaps someone can link it. In the paper he talked about how they left a certain amount of field curvature uncorrected. The thinking behind it being that forcing all the different wavelengths of light (which naturally focus on slightly different planes), all to focus on the same plane (that of the film), may help resolution scores on test charts, but ultimately hurts the lens' ability to render transitions from in-focus to out-of-focus.
Most lens makers today know that their lenses will be tested using flat field test charts, and that the higher a lens scores in contrast and chromatic aberration (or lack thereof), the better it will sell. I believe that the magic of the FA limiteds, the so-called "3D effect", lies in their ability to render natural and pleasing transitions from in-focus to out-of-focus because of their less-than-total correction of field curvature.
Just my theory.
[edit: Found the paper. The translation leaves a bit to be desired.
http://www.northcoastphotographer.net/resources/Files/Pentax_Limiteds_Explained.pdf ]
That sounds super technical but also extremely interesting. I will read the link and see what I can learn. But to really create (consistently) a 3D look that people go gaga over
there has to be some skill involved beyond just owning the lenses...
There needs to be some kind of basic (or more advanced) principles at play here involving the guy behind the camera.