Originally posted by LensBeginner Thats what I do, but I'm looking for more dependable ways to expose properly for the highlights, especially in M mode (histogram refers to wide open so it's no use).
I'd rather take less shots and ge it right or about right the first time.
Can't trust your eyes to find a "middle gray" item and meter it... esp in high dr scenes like a sunset/panorama...
It can be helpful when the GF is pressing you to move on...
This post to me sounds more like an amalgamation of the Zone System and ETTR philosophies. ETTR is post capture histogram dependent. The Zone system (as I understand it) meters off the highest EV portion of a scene and adds a 2? stop compensation for the 18% algorithm the camera uses per Wildman's comment
Originally posted by wildman Not sure exactly what your problem is.
Generally I just spot meter on the highlights with EV set appropriately for the scene and when I look at the Hgram in Photoshop its pretty close to an ETTR exposure.
It works reliably enough for me and gives me the results I want....
The Zone system, or basic metering is PRE capture. The histogram then tells you if your calculations were correct and whether you captured as much data as you could for the given scene. (If you wanted to use the histogram in live view, you could use stop down metering, and then the histogram readout would be pre-capture, but that requires a lens with an aperture ring)
Keep in mind, digital images are all about signal to noise ratio and the amount of data that is stored for a given image. The ETTR philosophy has taken root based on the premise that more data is stored at the higher (right side) memory locations and the signal to noise ratio is better on that "side". This is the data you eventually utilize to create a finished image. Essentially, the more data you capture, the more latitude you have in post processing. It's also why a "properly exposed" ETTR file will actually be larger in size than an underexposed image. The histogram is not really a display of dynamic range, it is a display of the number of PIXELS and the amount of data stored in the spectrum from 0,0,0 (BLACK) to 255,255,255 (WHITE). It's not shadows and highlights, like film, its a colored pixel. It's why it's called clipping, when you exceed these numbers, because basically everything becomes 0,0,0 or 255,255,255. It's also why 14bit images (RAW) are far more forgiving than 8bit images (JPEG). You have inherently have more data to work with. There's a great article on Luminous Landscape that actually gets into the whole digital/computer-ese explanation that I'm trying to summarize here. It's why I rarely ever look at the LCD output except to read my histogram. (I think I'd actually use an option for a bigger histogram with no image)
The process and adjustments I make for my sunset exposures are ALL based on histograms POST capture. Especially sunsets, where the light changes with nearly every shot taken. It's shoot, chimp, adjust shutter speed, shoot again, chimp, adjust shutter speed. I also have parameters I require myself to stay within for aperture and shutter speed, depending on the subject. If my shutter speed gets too long/too short, I have to start adjusting aperture. Once I start getting above f16 or below f8, I have to start adjusting iso.
It's why I make a rule of being at my scene (for sunrise/sunset) 1 hour prior. I get set up, take test shots, adjust to a baseline histogram and then start shooting away. If you are being pushed to expedite the process, you should probably settle for a 5 exposure bracket and move on (or leave the GF at home?)
Originally posted by SpecialK Bracket for those situations, and move on :-)
PS - If you regularly shoot sunsets, you MUST include 1, 2 & 3 stop Gradient (or Graduated, whichever you prefer) Neutral Density filters in your kit. GND will balance out the scene and properly expose for both highlights and foreground (shadows). They make a HUGE difference in final output. They make such a difference, you can actually see the improvement in the LCD display after just one shot.