Okay, here's a quick rundown on a recent success. I love this image. I couldn't be happier with how it turned out.
Started with a 16-bit AdobeRGB base, used lens correction to deskew it a bit, and PK Sharpener's capture sharpening at "digital high-res, superfine".
Stamped a merged-visible layer (ctrl + shift + alt + e) and on it did the conversion to black and white using the t-max 100 preset in the alienskin exposure plugin (which has become my go-to plugin for just about every image now). This turned out not to need tweaking in the plugin at all, the t-max 100 preset was fine for this image.
After that I used a couple of gray overlay layers for dodging and burning. Add a layer filled with 50% gray, set to overlay, and paint on it with a soft brush set to between 5 - 20% opacity in white or black for dodging and burning respectively.
(Tip: [ and ] keys decrease and increase brush size, while { and } decrease and increase brush hardness. A little practice with one hand on the keyboard playing the hotkeys and one hand on the mouse painting quickly becomes a *very* smooth and natural way to work. It's a great way to effectively paint layers into each other via layer masks, for dodging and burning, or for anything that requires you to go to a brush.)
Hammered ctrl + shift + alt + e again, copied it to a new document, did a selenium quadtone on it, and copied it back to the original PSD as another layer. The new document is needed because you first have to convert the original 16-bit RGB to 8-bit grayscale and then to duotone. I like to keep my precious bits which get blended into the result.
Duplicated the quadtone layer - set one blending mode to luminosity and one to color. Playing with the opacities of each of these let me control very effectively just how that quadtone "took" to the image.
After this mashed on ctrl + shift + alt + e again and did a "local contrast enhancement" with a low-power, high-radius unsharp mask. I always run it with a slightly higher power than what I think I want and compensate by adjusting the layer's opacity. It's easier to fine-tune, I think.
Let me know if you have any questions.
Cheers,
Paul
House #1 - Mountain View, CA. 2007